Q (Game Engine)
Q (Game Engine)

Q (Game Engine). Zheng Cirino

Q (Game Engine)
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Author: Zheng Cirino
Number of Pages: 72 pages
Published Date: 16 Mar 2012
Publisher: CIV
Publication Country: United States
Language: English
Type: PDF
ISBN: 9786200928856
File size: 38 Mb
File Name: Q.(Game.Engine).pdf
Download Link: Q (Game Engine)
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Q is a 3D engine / tech development platform / interoperability standard developed by the London based developer Qube Software. Qube has made considerable claims for Q. Its lead designers, Servan Keondjian and Doug Rabson have pointed to Q's architecture as being its key innovation. Q is configured as a framework into which all the supplied components plug in modular form. The framework's common APIs are designed to make adding and removing components a trivial task and one that can be done neatly. The key idea is that this makes it simple for studios licensing the platform to develop and add whatever elements their project requires and to license original components amongst one another.

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